For this render, I started off with Victoria 6 and gave her the
Caleb hair.
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I played with some morphs, toned her up a bit, and gave her a pose. I decided very early on that this would be a totally nude render. I wanted to do something that would showcase what you can do with the
Skin Builder.
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I had some wet maps that looked pretty cool too.
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I liked the pose, but just couldn't nail the background. I tried mountains, rock formations, scenery, and dragons. I just couldn't decide on something that made a good fit. I ended up shelving this one for several months.
One day while looking at it again, I thought about doing something totally different. I decided to forgo creating a background altogether in favor of adding a simple backdrop in post. I also thought about playing around with the idea of making her completely white.
I fired up Skin Builder again and gave her a pale texture. I made her nails white and her eyes black. I colored the hair white too.
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I also added a new
body piercing that DAZ just released. A nose-to-ear chain looks pretty cool.
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OK, that looks like something I can work with, but it still wasn't white enough. I needed to tweak my occlusion and sub surface colors.
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I played around with the lights a little more and decided to add a few more body piercings. The set didn't come with any nipple rings, but there's nothing stopping you from resizing some earrings and moving them into position.
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Much better, but I'm still not there yet. The occlusion color on my lights is still a little "pink".
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One last tweak. I changed the pose so you could see the pubic hair created with the Skin Builder. I cropped the image to leave just a little something to the imagination and made the background white so I wouldn't end up with a dark outline on the final render
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She's perfect. Could be fantasy, could be sci-fi. You decide.
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I also made a clothed version so that I could post it in the DAZ 3D gallery.
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This outfit is part of the
Angel of Retribution set. I just didn't add a texture.
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I then took the render into Pixelmator and resized my canvas to 2560 x 1440.
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I colored the background with a gradient fill and added some noise.
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That definitely gives it a little bit of depth.
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I then dropped in one of
Ron's Digital Energy .pngs.
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I wanted it to look like it was passing around her, but not in front or behind her. For that, I needed to move the layer to the top…
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…and then erase the areas that I didn't want. Now it looks like it goes over her arms, but behind her back. I then ramped up the exposure to make it white.
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Using one of
Ron's Sci-Fi brushes, I painted in this cool looking circle of tiny squares and moved it to the foreground. I added just a hint of blur to the bottom to add just a little more depth.
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And there it is.
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As well as the safe-for-whatever version.
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These images are pretty big, 2560 x 1440, so it's hard to see the detail when they're resized down to 620 x 348. So I made a portrait version just by cropping off the sides.
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