I picked up some cool pirate outfits not too long ago. Since my wife and I just watched a Pirates of the Caribbean marathon, I thought it was appropriate to fire off a pirate-themed render.
I started out with Genesis and gave her some tone and definition.
I then added some
pirate clothes and props.
Pretty cool. The belt could use some tweaking, but you get the idea.
Ah, that’s better. These clothes certainly have some nice textures and details.
But it gets better. With the
Buried Treasure for Piratess materials, there’s a countless number of combinations you can make. I bet you could fill a boat full of pirates and it wouldn’t look like they were all wearing the same clothes. Maybe the hat would give it away. It’s not like they’d all have the same exact hat.
That’s better. Six totally different pirates all using the Piratess for Genesis 2 Female(s) and Buried Treasure for Piratess materials.
You can’t have a pirate scene with just girls. Enter Michael 5 with the
Pirate for Genesis and Genesis 2 Male(s) outfit. And what a dashing looking scalawag!
Just like the ladies, there’s no problem in mixing up the gents.
With a few more tweaks, I put together a motley crew of 11 pirates.
I then rendered them out to see how they looked. This is going to be really cool!
As far as scenery, I put together a rather large set using Jack Tomalin’s
Bridge of Cheirocrates and his
Les Romantiques Expansion pack.
I settled on a cozy little corner by the bridge and stairs to set up my pirate gathering.
I then deleted the rest of the scene that I ended up not needing, and placed a
forest in the background.
Lookin’ good!
I then merged in my pirates.
I then got to work on setting them up with an outdoor bar-like atmosphere in mind. Lots of sitting around, drinking, smoking, fornicating.
But it needed more, especially if there’s to be some elicit pirate-like activity going on. I created another dozen assorted pirates...
...and merged them into the scene.
I then got to work on creating some couplings. Some drinking, smoking, having casual conversations...
...and some doing some other stuff.
I also got to work on making some props. This table really needed to get a card came going, so I stacked up some simple primitives and textured them with vintage playing card images.
Arr! That’s more pirate-like. This is really starting to look like quite the hangout!
When the lighting is all said and done, I imagine not much of the background is going to be visible. I wanted to fill it with some buildings so that I could place lights in the windows. With that, I dropped some
dubious buildings into the background along with the
Divinity Skies Ascension.
I then loaded the scene with props. Props, props, and more props. I even added a few more pirates!
Now we’re talkin’!
I then dropped in some point lights for the lanterns.
I also bumped the ambient light a bit and added a blue spotlight over the buildings in the background. I think it gives them a nice moon-lit appearance. If that wasn’t enough, I put some point lights inside the buildings and tweaked the opacity on the windows so they’d have a nice glow.
I then took it into Pixelmator and added some post work: light glow, grunge and dirt, blood, smoke, sparkles, and fireflies.
Shrinking this image down from 2560x1440 to 620x348 really doesn’t do it justice. Believe me, it came out great.
I guess it’s nice to take a break every now and then from sexy girls in skimpwear to try something new. Not that I mind sexy girls in skimpwear. I have to admit, this was a very involved and complicated scene. It took almost 2 weeks and about 30 renders before it was complete. I used more props than I can count; not to mention the 27 figures I used that are all fully dressed. I had a lot of fun doing it.
UPDATE:
I won third place in DAZ 3D’s monthly gallery contest! Yeh!