I figured I’d take a break from the fantasy renders and try my hand at some Sci-Fi stuff. I haven’t really put the
Creature Creator for Genesis 2 Female through its paces. So this might be a good change to come up with some cool looking aliens.
I first started out with Victoria 6 and applied some Creature Creator alien head morphs. I gave her one of the skin textures and dropped the
GIS Sigma set into the background. As far as clothes, I really don’t have a lot of Sci-Fi stuff. I’m going to have to beef up my runtime for future renders. For now, I just gave her some black leathers to see if I could pull it off.
In the final render, she’s going to be accessing some kind up heads-up display, so I gave her a simple pose.
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I really want a lot of focus on the HUD, so I pulled the camera in a bit and started dropping in some lights.
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The skin texture really wasn’t working for me. I want her to be alien, but I want her to remain sort of cute and humanoid. With her pale skin,
Danika makes for a great vampire. I though she’s look great as an alien, so I applied the texture to Victoria.
Not bad.
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I started playing around with the ambient light, as well as some spotlights, when I remembered the
Sci-Fi Bunny Suit that came with the Victoria 5 Bundle. It’s perfect. It’s sci-fi, with just the right amount of sexy.
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I made even more tweaks to the lighting as well as added some depth-of-field to the camera.
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I rotated the camera a bit and rendered it out. That’s looking pretty good!
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Since she’s gogin to be accessing a heads-up display, I imagined there would be some light casting on her face and hand, so I dropped in a few point lights.
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Just as a preliminary test, I pulled the render into Pixelmator and started throwing in some background imagery as well as some interface elements from
Rons Sci-Fi Optical Flares.
Not bad, but I want the HUD to be a little more elaborate, which means her hand is probably just a tad bit too high for what I want to do.
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I jumped back into DAZStudio and moved her arm down and over just a bit. To make her a little bit cuter, I tweaked her ears just a bit using some Elf ear morphs. I also toned down the light on her face, since the HUD will now be that much further away.
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I then went to town dropping in and arranging some interface elements.
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I duplicated the layer, jammed up the brightness, and gave it a little blur in order to add a little bit of glow.
Now that’s starting to look like something!
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I then added some flares, some bokeh, and a little splash of color to the light haze through the window.
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For her face, there were some strange lines under her eyes that appeared after I added the Danika texture. I guess it didn’t play well with the eye morphs.
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It was an easy fix. I just ‘shopped it out, along with the beauty mark.
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And the final results. I’m really happy with the way that it came out.
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Cropped to 2560x1440, it looks great on my desktop!
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