For this render, I stared out with Victoria 6 and a simple pose. I wanted her holding a skull, so I stared to move her hands inwards.
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I then dropped in an
M4 Skeleton.
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I hid everything but the skull, and shrunk it down just a bit.
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I then moved her hands into position, gave her some hair, and a sinister little smirk.
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I then got to work on some skin texturing and lighting.
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I then did a render just to see how it was looking. Not bad, but it needs to be “darker”.
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To make it kind of eerie, scary, dark (whatever you want to call it), I dropped Jack Tomalin’s
Degeneration into the background.
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I added a bunch of lights and played around with the colors until I had something dark and mysterious.
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Another test render. That’s starting to look more like it, but the skull needs sorcery action.
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I added a green point light to the skull.
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I then rendered that out just to see what it looked like. It looked cool, but I felt like I’ve done
green skulls to death already. (No pun intended.)
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So I changed the light to red.
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Now we’re talking. Bone Enchantress? Skeleton Witch? Not sure what to call it, but she’s into the bones and the black magic.
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At this point, the rags that she’s wearing just didn’t seem to match where the render was going. So I swapped them out for the
Vandra outfit and added the
Fatale texture. I then changed the material colors, as well as the diffuse and specular settings.
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I changed her eye color to red just to tie it all together. That looks really good. All it needs are some after-effects.
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I pulled the image into Pixelmator and added some magic and smoke.
Awesome.
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I’d really like to put this one on my desktop, so I’ll need to make a landscape version. I repositioned my camera and rendered one out in 16:9 and 2560x1440.
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I then added the smoke and magic. It looks amazing. Unfortunately, there’s a crazy amount of detail that’s lost when you shrink an image down from 2560x1440 to 620x348.
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You’ll just have to take my word for it that it looks awesome on my 27” Cinema Display.
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